Tuesday, March 4, 2008
Hayden Christensen is the middle!
He's cool!
He wanted to rescue her!
They are cool!
Nice shot!
Promotional movie poster for the film
Plot of Jumper
As a teenager, David Rice (Hayden Christensen) lives with his father William (Michael Rooker). Due to her status as a Paladin, David's mother Mary (Diane Lane) left him because she knew he was a Jumper.
When David falls through the ice covering on a river, he discovers that he is a Jumper. Using this ability he leaves his childhood home behind. He decides to set himself up in New York City, using money he has stolen from the local bank. Over the course of the next eight years, David (now played by Hayden Christensen) lives life to excess, traveling all across the world and living a consequence-free life.
This all changes when he meets the leader of the Paladins, Roland Cox (Samuel L. Jackson), who has been tracking him for several years after investigating the mysterious bank robberies David had accomplished. Roland uses a variety of advanced technologies to inhibit David’s ability to Jump while trying to kill him, but David manages to escape. After David tracks down Millie (Rachel Bilson), his childhood friend, he encounters Mark (Teddy Dunn),who attended David and Millie's school. The two get into a fight after Mark insults Millie. During the fight, David jumps with Mark into a bank vault, and leaves Mark inside. After this, David Jumps back to Millie, and uses his considerable wealth to fly her to Rome for a holiday.
While the two are exploring the Roman Colosseum, David meets a young Jumper named Griffin (Jamie Bell). After being attacked by Paladins, they jump to his hideout. Once there, David learns about a centuries-old war between Jumpers and Paladins, and about how Griffin is trying to track down and kill as many of the Paladins as he can. After interrogating Mark in jail, Roland sets out to find David.
Fearing for Millie’s safety, David returns to Rome to see her safely on a homebound plane, but is arrested by the police for trespassing. While in custody he is visited by his mother, Mary, and warned that the Paladins are on their way. After receiving a warning to run, David puts Millie on a plane to Detroit, and then Jumps to his father’s house to check on him. Unfortunately, William is dead, killed by Roland for refusing to sell out his son.
While working with Griffin, David jumps to Millie's home in order to take her to safety. After David arrives at Griffin's hideout, Griffin panics, telling David that the Paladins have technology that allows them to travel through the scars left after a jump. Roland arrives minutes later with a team of Paladins and attacks the group. Griffin kills the team with a flamethrower and fights against Roland one-on-one; Roland eventually retreats back through the jump scar into Millie's home, taking Millie with him.
Griffin prepares a bomb to use against Roland, but David won’t let him as this would kill Millie as well. David then steals the detonator and the two Jump across the world, through each other’s Jump Scars; until David manages to trap Griffin in a collapsed electrical tower (preventing him from jumping). He then Jumps to Millie’s apartment, only to be caught by Roland and the Paladins. With great effort David manages to Jump a large portion of Millie’s apartment into a lake, shorting out the Paladins’ equipment. From there, he jumps a portion of the apartment, Millie, Roland, and himself into a library. David then jumps Roland into a cave in the Grand Canyon. Sparing Roland's life, David states that not all Jumpers end up being evil.
Some time later, David pays a visit to his mother, Mary, in the process learning that he has a sister. When he confronts her about her being a Paladin, she tells him that she loves him and therefore will give him a head start. The film ends with David and Millie jumping away to an unknown, but known to be a warmer, location.
Jumper
One who has the ability to teleport anywhere, even if they have never been there before; they must have seen the place elsewhere though, such as a photograph.
Jump
The act of teleporting. Although normally utilized by Jumpers, humans can Jump as well. This happens if the Jumper wishes for the person to Jump with them; or if the human has a device that allows them to create a wormhole from a Jump Scar. Paladins are the only humans shown to possess these devices.
The ability is diminished if a Jumper cannot think clearly - pain and disorientation cause Jumps to become erratic, and Paladins make use of continuous electric shocks to prevent Jumps entirely.
There are limits to what a Jumper can and cannot Jump, Griffin stated that one Jumper tried to Jump an entire building, but only managed to shake it, and the attempt killed him. Griffin is able to Jump any object, as long as it is moving; this is seen several times throughout the film, as he frequently uses automobiles as weapons. David ultimately Jumps a significant part of a building by tearing it from its surroundings.
Jump Scar
The rip in the third dimension that is left when a Jumper Jumps. It is these pre-existing rips that allows for a Paladin to Jump. Other jumpers are able to follow the first jumper through it.
Paladin
A member of the organization dedicated to the eradication of all Jumpers.
They possess many weapons and technology that allow them to effectively capture and terminate Jumpers.
Jump Site
Places a Jumper is familiar with and can therefore Jump to. Experienced Jumpers keep records to keep their memories of these places fresh in their minds - i.e. photographs or sketches.